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Diabolik67 (08:17, 13 AUG)
... tried it immediately ... I find it exceptional ... welcome back editor ...
El Cebra (08:55, 13 AUG)
Great!
Mentore (14:56, 13 AUG)
thanks again ... I hope it works ... :)
Mentore (14:58, 13 AUG)
really pat does it work? ... and go :)
Pipo68 (18:10, 13 AUG)
I have not understood correctly, does this mean that a marked player will tend to unmark himself?... So what would marking serve for?
Diabolik67 (18:32, 13 AUG)
... no Pipo68 ... it means that when the line of the ball passes the point of attack of a player on which you have ticked, it starts to move towards the midpoint (if set) or towards the endpoint ... in practice the player who advances with the ball, drags the ticked players and positions them to help the manoeuvre, or at least where the manager has decided to position them as midpoint and endpoint, within the editor ...
Pipo68 (18:35, 13 AUG)
OK thanks friend
Principino (08:28, 14 AUG)
This is a big change, it opens up so many new game opportunities, congratulations
Mitaka (09:31, 14 AUG)
Congrats for the idea - Mentore and Diabolik67 :)
Mentore (10:17, 14 AUG)
Thanks Dev it is always just a pleasure and a great satisfaction to help improve your beautiful creature ... an emotion that only Goleada can give thanks to you and your team spirit
Rubiojefe (15:29, 14 AUG)
I tried it just once, and it makes the game much more colourful. I really like it.
Diabolik67 (17:39, 14 AUG)
@Mitaka

BOT physical ability must change ... to give the managers , the possibility to train the tactics , physical ability BOT's must follow the same rules of a normal teams ... now are tending to zero ...
Nessuno (18:46, 14 AUG)
I think that to be more relevant the moment when it's triggered must be anticipated and probably when the ball is already far ahead it must be canceled, for example if I advance a defender to facilitate the exit from my half I would like when the ball is already in attack the defender returns to position, but it seems to me not to happen. Another thing that I have never understood why once in possession of the ball the player does not go directly to the end point instead of going first to the attack point and then to the end point? I think it would be better, more linear game
Diabolik67 (18:51, 14 AUG)
... I find it a momentous change ... as it was for the new engine, the growth curve etc. etc. ... now teams can be set up, much shorter, and you can build actions with more passes than before ... but you know very well that I'm an extreme perfectionist Mitaka, so don't hold it against me if I combine this with an effective long goalkeeper return, and greater accuracy (or a reduced angle of error) with regard to short passes ... of the currently available passing options , "to the most closer teammate" must necessarily have a better pass than now ... by its nature implies a lower difficulty than any other pass , and therefore IMO should be helped compared to the other options ... ;)
Diabolik67 (18:55, 14 AUG)
I think that to be more relevant the moment when it's triggered must be anticipated and probably when the ball is already far ahead it must be canceled, for example if I advance a defender to facilitate the exit from my half I would like when the ball is already in attack the defender returns to position, but it seems to me not to happen. Another thing that I have never understood why once in possession of the ball the player does not go directly to the end point instead of going first to the attack point and then to the end point? I think it would be better, more linear game

questo è un equilibrio che puoi trovare con le zone di difesa , con i 4 punti a disposizione , e con l'esclusione di qualcuno dalla spunta ... capisco cosa intendi ma diventa troppo complicato da attuare quello che tu chiedi ... inoltre qualcuno potrebbe preferire il contrario per lasciare la squadra corta in campo ...

this is a balance you can find with the defence zones, with the 4 points available, and with the exclusion of someone from the tick ... I understand what you mean but it becomes too complicated to implement what you ask for ... besides someone might prefer the opposite to leave the team short on the pitch ...
Nessuno (19:12, 14 AUG)
beh se uno vuole la squadra corta mette dei "punti attacco" alti per i difensori. . . . e con l'esclusione di qualcuno dalla spunta . . . Io infatti ho spuntato un solo difensore su tre, oer avere una sorta di centrocampista in più per ricevere palla che penso mi sia utile, ma se poi mi rimane troppo alto non vorrei rimanere scoperto 😕
Diabolik67 (19:20, 14 AUG)
Nessuno ... ripeto questo secondo me è un equilibrio che ognuno puo trovare a suo piacimento con quello già a disposizione nell'editor tra zone , punti e spunta ... un rientro automatico cosi come vorresti tu temo sia troppo complicato da ottenere dal punto di vista della programmazione...
Nessuno (20:03, 14 AUG)
non credo; così come c'è un punto di attivazione rispetto alla linea della palla ci può benissimo essere anche un punto di disattivazione rispetto alla stessa 🤷🏻‍♂️
Diabolik67 (20:54, 14 AUG)
Nessuno (22:03, 14 Agosto)

non credo; così come c'è un punto di attivazione rispetto alla linea della palla ci può benissimo essere anche un punto di disattivazione rispetto alla stessa 🤷🏻‍♂️

... a questo puo risponderti solo Mitaka ... potrebbe essere...
Mentore (21:04, 14 AUG)
ragazzi ... ma ha appena implementato qualcosa di bello e invece di provarlo e riprovarlo per capire come funziona e come sfruttarlo si parla di quello che si vorrebbe facesse questo o quel giocatore ... ma dai ... ma fossi in lui può essere anche che mi girerebbero e che bip bip
Rubiojefe (21:25, 14 AUG)
In English please 😁
Mentore (12:20, 15 AUG)
Tested today directly in the game for the first time ... exceptional Dev exceptional ... an incredible change, perfecting the editor the players do everything ... full backs that overlap the wings, but of course the risk of taking counterattack from the opponent , insertions in the area, sorry but with a pinch of presumption I am really excited to have seen an idea applied for the first time that I exhibited many many months ago and that Diabolik (with whom we share many game ideas despite some communication problems) has dusted off :) For me, fixed the set pieces and the exits of the goalkeepers from the penalty area, we are close to perfection :)
Nessuno (17:48, 15 AUG)
I noticed that in the line-up saved for the whole season the defensive position settings (pass, run, shoot . . .) of the players with attack movement selected are reset, maybe take a look at them before playing the game, I don't know if it's just my case
Mentore (18:13, 15 AUG)
It happened to me too ... it's worth double checking and saving
Mentore (19:58, 15 AUG)
Today I tried it with the kids ... now I'm playing with the Druids and players with a lot of determination ... it's impressive, the pendulum movements are perfect, the team is always on the move it's another game it's wonderful, unbeatable!