Register

Articles

ENGINE UPDATE

Mitaka
There is an important change (already on servers) this season - the goal shooting process:

1. The player decides to shoot at the goal
2. He needs the "Decisions" skill to choose the right target. If the "Decisions" are not enough (probability - better skill, better chance), the shot will be out the goal.
3. If he chooses a good target, the skill "Shooting" will decide whether the shot is accurate or not (probability - better skill, better chance). If not - a shot outside the goal.
4. If the shot is accurate, the shooter and the goalkeeper (A vs B) are compared according to the current situation, depending on:
- their shooting + strength (A) VS goalkeeping + speed (B) *(this is not the exact formula, just the skills that are included)
- the farther the shooter from goal, A gets worse
- the farther from the shot the goalkeeper is, the worse B is
- the greater the angle between the shot and the goalkeeper, the worse B is
5. If the goalkeeper wins - no goal. If the shooter wins the duel - the goalie will not catch the shot.


Head and First Touch shots:
- "Head shot" - the player shot to goal with head, instead of foot.
- "First Touch shot" - player shots immediately after receiving the ball, he has not time to take full control of the ball and to prepare for the shot
On these both cases, the skill "First touch" is needed for accurate shot and for goalkeeper duel. The formula for calculating shooting in the process above is:
shooting = shooting/150 * first-touch


Melee penalty:
If there are players nearby (opponents or teammates) the shooter is under pressure and can't shot accurately (at 100% of his shill). The shooting skill is reduced by 5% for every player nearby.


Penalty Shots:
On penalty shots, the shooter have enought time to select the right target and to prepare for accurate shot. The steps 2 and 3 are skipped, the goal is decided by the direct duel: shooter vs goalkeeper.


Plus system:
The pluses needed for goal are reduced from 3 to 2.


-----------------------------------------

Another two updates will be uploaded this week as well: pass targets and match-strategies limitation. More info about that - on my previous articles.

-----------------------------------------

Have a successful season!
And be healthy!

Comments

Cosmoanarca (08:31, 19 JUL)
Thanks for your job!
Let see how it will work.

Plus system:
The pluses needed for goal are reduced from 3 to 2.

This measure should be enough to keep the frequency of scoring closer to the one occurring with the previous engine.
Let see that too.
Mitaka (09:03, 19 JUL)
For better understanding:

- Shooting playground - http://51.158.126.73/info-graphic.php?shot-success=1

- Decisions (right target - oneEasyDecision) - http://51.158.126.73/decisions.php
Cosmoanarca (10:26, 19 JUL)
- the farther from the shot the goalkeeper is, the worse B is
- the greater the angle between the shot and the goalkeeper, the worse B is

I'd say in real football the logic is the opposite of this one.
I do not mean you should change. In Goleada it may work well like you designed.
It is just a consideration.
Harrissonsml (10:38, 19 JUL)
Head and First Touch shots:
- "Head shot" - the player shot to goal with head, instead of foot.
- "First Touch shot" - player shots immediately after receiving the ball, he has not time to take full control of the ball and to prepare for the shot
On these both cases, the skill "First touch" is needed for accurate shot and for goalkeeper duel. The formula for calculating shooting in the process above is:
shooting = shooting/150 * first-touch

So no decisions influence? Or the target will be decide the same and the FT is for the keeper duel?
Mitaka (10:42, 19 JUL)
Or the target will be decide the same and the FT is for the keeper duel?
Yes. For the shot accuracy and after that for the duel.
Pipo68 (14:23, 19 JUL)
And it is. For the shot accuracy and after that for the duel.



Does this mean that the first touch now has less, more or equal influence than before? Mitaka
Mitaka (14:49, 19 JUL)
Sorry, Pipo68, I lost in these quotes :)

Let try to explain simple:

------------------

1. selecting target (skill decisions) is applied on every shot (foot or head), except on penalty shot.

- the probabilities for selecting good target are very close to these:
0 Decisions Skill - 50% Good target
25 - 58%
50 - 67%
75 - 75%
100 - 83%
125 - 92%
150 - 99%

------------------

2. For accuracy - the formula is not that simple as above. The moment Shot-Ability is based of shooting skill, but modified by distance, strength, players nearby.
If the shot is head or first touch, the shooting is "replaced" with first-touch skill by the formula (shooting = shooting/150 * first-touch).

This Shot-Ability is used for accuracy.

-------------------

3. And after successful shot (a.k.a. shot on target) Shot-Ability is compared with GK-Ability (which is complex as well - goalkeeping, speed, distance, angle).

-------------------

On penalty-shots (1) and (2) are skipped. On penalty shots stays only the duel: Shooter vs Goalkeeper.
Pipo68 (14:55, 19 JUL)

Ok, now I have understood better, thank you very much Mitaka and congratulations for the excellent work, in my opinion, the improvement of Goleada with this update is quite important
Leon1912 (15:47, 19 JUL)
It is a good changes!
Thanks for your job!
Mod- Michael Mouse (17:52, 19 JUL)
Mitaka great work,
3 things that i believe may "need" fixed are...
1. there is offside at corners. in reality there isn't.
2. if during a direct free kick the duel of shooter vs goalkeeper is won by the shooter the shot should not be blocked by the wall.
3. also for free kicks, players in the wall should not be man marked for the duration of the free kick.
also in my opinion the mellee penalty should be higher.
Harrissonsml (17:56, 19 JUL)
1- Ok.
2- So what the wall is for?
3- its good enough already.
Harrissonsml (17:57, 19 JUL)
3 was about the melee penalty. the man-marking is a good thing :P
El Cebra (18:54, 19 JUL)
Great! I like it :) Thanks
Alberto (19:05, 19 JUL)
Great Work Mitaka thanks
Rubiojefe (19:18, 19 JUL)
One question: when I try yo make changes live, appears a letter saying "there is more than one man marking player"

Is it not supposed to be 4?
Rubiojefe (19:39, 19 JUL)
It's just 1 they tell me.

This is good
Mod- Michael Mouse (19:40, 19 JUL)
also 2 missed penaltys by a player with 150 shoot
Pipo68 (20:19, 19 JUL)
... And decisions Mod- Michael Mouse ?
Mod- Michael Mouse (20:41, 19 JUL)
122 i think.
Pipo68 (20:44, 19 JUL)
Oops, something is wrong
Mod- Michael Mouse (20:47, 19 JUL)
the engine log said he had a 31% chance of scoring it.
Dario (19:38, 20 JUL)
If the striker is English, most likely he'll miss the penalty.
Mod- Michael Mouse (20:58, 20 JUL)
he is scottish Dario !
Dario (21:46, 20 JUL)
Mod- Michael Mouse I wasn't talking about one specific player, but in general ;)
Harrissonsml (22:02, 20 JUL)
Dario I think that Mod- Michael Mouse only into in your joke, because michael is scottish :P
I also make jokes with him about U.K players xD
Mod- Michael Mouse (22:04, 20 JUL)
Dario, the scots have never lost a penalty shoot out, they also have never missed a penalty during a penalty shoot out :)
Aptul (07:51, 21 JUL)
"Melee penalty:
If there are players nearby (opponents or teammates) the shooter is under pressure and can't shot accurately (at 100% of his shill). The shooting skill is reduced by 5% for every player nearby."

What does it means by nearby?

Diabolik67 (14:38, 23 JUL)
Mitaka

1. selecting target (skill decisions) is applied on every shot (foot or head), except on penalty shot.

- the probabilities for selecting good target are very close to these:
0 Decisions Skill - 50% Good target
25 - 58%
50 - 67%
75 - 75%
100 - 83%
125 - 92%
150 - 99%

the statistics are all 20-25% below these data ... below 50 points but also 75, the difference is even beyond this threshold ... with young people, who have a low score by definition, a maneuver or score it's practically impossible ... its possible that there is no alternative to let them go alone for 8 or 10 months until they have at least 2 full skills? ... thks
Mitaka (14:51, 23 JUL)
I don’t understand. What statistics is below that?
Harrissonsml (14:55, 23 JUL)
I think that now its ok. If we decrease decisions importance, we will come back to the same before. The rates are ok.
Maybe for allow younth to play, we should change the skill points distribuition :)
Diabolik67 (15:10, 23 JUL)
Mitaka
I don’t understand. What statistics is below that?

the personal statistics of the players, even those with decision and shooting to the figure 100 ... in young people even less but it is probably due to a better quality of shooting and overall ... and while for the players already trained, in some cases it could have been foreseen that their construction could not be very compatible with the new system, with young people you can not do anything but wait for many points of the next many seasons ... if you have the opportunity to watch a game between 2 teams , over or under the age of 22 as average age, the bad targets are almost all the choices, both in the maneuver and in the shot on goal ...
Diabolik67 (15:21, 23 JUL)
Harrissonsml (16:55, 23 Luglio)

I think that now its ok. If we decrease decisions importance, we will come back to the same before. The rates are ok.
Maybe for allow younth to play, we should change the skill points distribuition :)



I proposed it a long time ago to give 50 points per season until the age of 25 and then make them grow only in experience ... but I was told that it would favor the golden generations too much ... I was and remain in favor of that this happens ... in the meantime, being someone who plays a lot with young people, who builds many young people, I assure you that as the engine is set up now, it is impossible not to get bored watching a game between young people ...
Harrissonsml (15:54, 23 JUL)
but I was told that it would favor the golden generations too much

Diabolik67 Indeed. I'm also favor to reduce xp influence on the players... Maybe both together can solve the younth matter.

20%/15% or even 10% boost is too much, IMO (same for the glory boost. 5% should be the limit... When I face some unknow team, I have about 8%/9% bost. Its unfair, I think).
Harrissonsml (15:55, 23 JUL)
but I was told that it would favor the golden generations too much

Diabolik67 Indeed. I'm also favor to reduce xp influence on the players... Maybe both together can solve the younth matter.

20%/15% or even 10% boost is too much, IMO (same for the glory boost. 5% should be the limit... When I face some unknow team, I have about 8%/9% bost. Its unfair, I think).
Mitaka (16:10, 23 JUL)
Low skill games are boring and low quality. And I see nothing wrong with that.

If a manager needs experience to young player, he should pay the cost. Nothing wrong with that as well.
Diabolik67 (16:40, 23 JUL)
Mitaka Harrissonsml

if I say or write it, you reply that I hate the game, or that my tone is warlike ... this game needs 2 major reforms ... training points, and financial fairplay ... to permanently eliminate the problems older ... the age of the players, which absolutely does not reflect the reality of football played, and the excessive importance of coins in the game ... this is not a pay2win with money, but in fact and even more so with this new modification has become a pay2win with the coins of the game ... the points / season system has not been changed, in order not to favor the golden generations, but in fact the new engine is a hymn to the golden generations, which will be able to create, only and only them, players able to make a winger / striker as before it was possible to do for many ... I have been trying to make the majority understand for months, that the harrison, the aptul and all the top players, always return to the top because they are the better, and therefore offer different solutions, reasons for satisfaction, a taste for research and construction, can be a valid attraction for all the others who were not successful with the old engine and will not be successful with the new ... but honestly it seems to me to preach in the desert ... between small or large personal interests of managers, small or large misunderstandings of the developer, we are increasingly moving towards a game for a few, for a few, for a few ... honestly I don't know what reasons the many too many managers excluded from the top list will find , if they have no alternative but to wait a year to discover that they are at the same point as before ... after the hangover and the time needed for the big names to reorganize themselves with the new rules will be like this again ...
Mitaka how can you state this "Low skill games are boring and low quality. And I see nothing wrong with that" when for 190 out of 200 users is the game really about playing and experiencing this? ... we put the lucky goal, to make a game more exciting, to give smaller teams a chance and then we ask them not to play for 8 months because the skills do not allow them? why does the game not even allow him to have the hope of facing an aptul a leon a harrison etc etc? ... honestly I don't understand all this ... it's definitely my limit, but I still don't understand ...