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[ENGINE] Shooting and duel Shooter VS Goalkeeper

Playground for the next update

Mitaka
I'm uploading a playground for you - to get to know, explore and understand the change in shooting at the goal.

In my opinion, the change is dramatic and is very likely to completely change the strategies and tactics. Or may not be the case. The future will tell.

As most of you may know, from some time I've been trying to make the engine simpler and easier to understand. This is the base of this change as well.

So far, shooting at the goal has been too complicated, with many variations and conventions. The new version is the simplest possible, which I managed to make work.

Let me explain the process.

1. The player decides to shoot at the goal
2. He needs the "Decisions" skill to choose the right target. If the "Decisions" are not enough (probability - better skill, better chance), the shot will be out the goal.
3. If he chooses a good target, the skill "Shooting" will decide whether the shot is accurate or not (probability - better skill, better chance). If not - a shot outside the goal.
4. If the shot is accurate, the shooter and the goalkeeper (A vs B) are compared according to the current situation, depending on:
- their shooting + strenght (A) VS goalkeeping + speed (B) *(this is not the exact formula, just the skils that are included)
- the farther the shooter from goal, A gets worse
- the farther from the shot the goalkeeper is, the worse B is
- the greater the angle between the shot and the goalkeeper, the worse B is
5. If the goalkeeper wins - no goal. If the shooter wins the duel - the goalie will not catch the shot.

Note that it is currently the initial version of the process. It will probably change in the coming days, and even more in the next season(s). I will monitor and tune it until it starts working well.

But at the moment, I think that this version is enough for you to get an idea. Here is it:

http://51.158.126.73/info-graphic.php?shot-success=1

Cheers

Comments

Marvelmouse (16:29, 13 JUL)
great
El Cebra (16:38, 13 JUL)
SUPER! a really nice innovation, thanks Mitaka
Principino (16:56, 13 JUL)
but the modification is already active if I understand correctly, to be able to try it ...?
Mitaka (17:00, 13 JUL)
No, it is not active. I will announce when it is uploaded.
Pipo68 (18:15, 13 JUL)
Mitaka, why is the goalkeeper's speed ability when he always said what strength?
Pipo68 (18:23, 13 JUL)

Mitaka, however, I love it, it is much more realistic than the previous system where players scored a goal with just the first touch and no shot ... Great DEV,the game is going to change a lot for the better
Principino (18:48, 13 JUL)
but will the "+" always exist? it is a form of prevention in the tactics of the game .... knowing that the opponent has 2 +, induces to focus on defense rather than attacking ..... in my opinion they should not be visible as in the course of the game he has a considerable influence. I know that this issue has already been talked about in the past, so please avoid a thousand interventions it is purely my reflection addressed to Mitaka.
Thank you.
Gioban (19:01, 13 JUL)
THX mitaka
Rubiojefe (19:07, 13 JUL)
Great, many thanks!
Mitaka (19:19, 13 JUL)
Pipo68, I didn’t understand your question about speed and strength.

Principino, the plus system is exactly the thing I’m working right now. During the tests, on current settings the goals are less than before. This means more random in game outputs (1x2). Thankfully the plus system exists and it can balance the random. I’m doing a lot of tests in the last days, considering the option to lower the needed plusses for goal (from 3 to 2). On the other side, I’m not sure if growing the random a little bit is not healthy… Anyway probably I will not find the best solution right now (for my understanding) because the deadline is just too close, but I’m very sure that plus-system is a great “plus” and I’m happy that it exists.

About its “visibility” - my opinion is that it should be visible. Because managers can use it to change their tactics on the right moment- to attack or to defend. Over more if the goals became harder to score.
Marvelmouse (19:23, 13 JUL)
to lower the needed plusses for goal (from 3 to 2).

This Is a good solution for me
Mitaka (19:27, 13 JUL)
I’m still not sure. We will see…
Marvelmouse (19:35, 13 JUL)
in this way the lucky goal, penalty and free kick would be less decisive too
Pipo68 (19:36, 13 JUL)
Mitaka I think I understood that before the important thing for goalkeepers was strength and with this change, now I suppose it will be more speed ... Am I right?
Pipo68 (19:39, 13 JUL)
Thanks for the work Mitaka, I am convinced that the game will win a lot with the change ... Thanks
Mod- Michael Mouse (20:19, 13 JUL)
will players still try to lob the goalkeeper Mitaka
Mentore (20:21, 13 JUL)
Great job Mitaka I can't wait to try it ... I personally have never enabled the visibility of the most ... it takes away a bit the taste of the game knowing that you are about to score or suffer a goal ...
What everyone knows is that I am against the Lucky Goal .... but now is not the time to talk about it.
Pipo68 (21:12, 13 JUL)
On the other hand, I like the lucky goal, but instead I do not like to know when a goal is going to be scored, that is an advantage for those who are always connected and not all of us can be in the live to make tactical changes
Mitaka (05:45, 14 JUL)
I think I understood that before the important thing for goalkeepers was strength and with this change, now I suppose it will be more speed ... Am I right?
No. Goalkeeping (for jump length) and speed (for moving) were important before. As they will be after the change.

Of course strength is important as well (like for everyone else on field) - faster returning into the game, anti-injuries...
Mitaka (05:47, 14 JUL)
...that is an advantage for those who are always connected and not all of us can be in the live to make tactical changes
Yes, I know. In the past there was an ideas for predefined orders/substitutes, but were never implemented.
Mitaka (05:50, 14 JUL)
MentoreWhat everyone knows is that I am against the Lucky Goal .... but now is not the time to talk about it.
Yes, it is not the time. And not the place as well - I'm not the person that will talk about it. The "Lucky Goals" are controlled by the committee.
Mitaka (05:52, 14 JUL)
Mod- Michael Mousewill players still try to lob the goalkeeper
No.

The duel (goalkeeper vs shooter) is as simplest as possible, no conditions and special situations.
Mitaka (05:54, 14 JUL)
in this way the lucky goal, penalty and free kick would be less decisive too
Yes, I know. But most probably I will not touch this at least for a season. If something extraordinary not arise...
Lazzy (06:15, 14 JUL)
Thank's Mitaka,

i'm agog to try this innovation.
Mod- Michael Mouse (09:38, 14 JUL)
for some reason the forward scores more with lower strength?
Mitaka (09:40, 14 JUL)
I'm working and tuning the engine right now and the playground shows a mess. I will stop it until a finish.
Mitaka (09:48, 14 JUL)
It is available again.
Jocitacsi (10:03, 14 JUL)
Hi Mitaka!
I would like to ask if a player, such as an attacking midfielder, has an outstanding First Touch or Decisions, but with zero shots, will I benefit from attacks (cross over, corners) to score a header goal? And if so, what is the choice in the tactical editor ... X% shoot?
I have one more question.
Same player: 120 Dribbling / 0 Shoot / end position 100% shoot = 0 goal? (provided you pass the goalkeeper )
Your reply in advance thank you!
Mitaka (10:12, 14 JUL)
Hi Jocitacsi,

That's why the playground is - to test the shot of a player on different positions and to see the success probability.

I have one more question.
Same player: 120 Dribbling / 0 Shoot / end position 100% shoot = 0 goal? (provided you pass the goalkeeper )
0 shots = 0 goals (you can see in playground).
Mitaka (10:12, 14 JUL)
Sorry...

0 shooting = 0 goals
Mitaka (10:15, 14 JUL)
Just tested in playground - If the player(0 shooting) is close enough, he sometimes can reach 1-2% success. Which is not very good probability.
Mod- Michael Mouse (10:21, 14 JUL)
with 0 decisions it is the same as 0 shooting, isn't that a bit extreme?
Mod- Michael Mouse (10:22, 14 JUL)
the CF is on the goal line and the keeper is stunned.
Mitaka (10:45, 14 JUL)
Mod- Michael Mouse

with 0 decisions it is the same as 0 shooting, isn't that a bit extreme?
I'm playing a lot games right now, it will be tuned.

the CF is on the goal line and the keeper is stunned.
The shot-process is simplified, try to understand it in that way.
I will not comment exact situations, this is my first and last message on such.

Jocitacsi (11:31, 14 JUL)
Thanks @ Mitaka!

I mean the playground. OK.
But for example: Will the attacking midfielder (with 150 decisions with 120 first touch and 0 shooting) never score a head goal in a corner kick? Just because that’s how I develop my skills.

Thanks!
Mitaka (11:55, 14 JUL)
Will the attacking midfielder (with 150 decisions with 120 first touch and 0 shooting) never score a head goal in a corner kick? Just because that’s how I develop my skills.

http://51.158.126.73/info-graphic.php?shot-success=1&gk-x=463&gk-y=197&sh-x=466&sh-y=150&tm-x=410&tm-y=121&goalkeeper-goalkeeping=100&goalkeeper-speed=20&gk-pos=1&shooter-shooting=0&shooter-tactics=150&shooter-strength=20

He will score approximately 1% - 1 from 100 shots
Mod- Michael Mouse (12:16, 14 JUL)
Once again, isn't that a bit extreme, I never use headers so I'm not biased.
Mitaka (12:34, 14 JUL)
It is up to you to name it as you want.

My opinion is clear from long time: no skills -> no success.
Mitaka (12:47, 14 JUL)
[Update] After the tests today, I removed the plus-system. And now there is a possibility to play friendly-game with the new version of the engine.

I’m moving on the next task.
Principino (12:49, 14 JUL)
Grande Mitaka !
N° 1..
Mentore (13:01, 14 JUL)
I just finished playing ... too bad ... I'll try it in the replay of the game :)
Mitaka (14:38, 14 JUL)
Replays are with the old engine. I will update the replay-server after a while. Replays are interesting, yes…
Diabolik67 (14:40, 14 JUL)
Mod- Michael Mouse (15:15, 14 JUL)
Mitaka does first touch still affect the accuracy of first time shots?
Mod- Michael Mouse (18:15, 14 JUL)
Also Mitaka will the update on selecting pass target/ passing in front of the player also coming?
Mitaka (18:33, 14 JUL)
Mod- Michael Mouse, yes and yes
Mod- Michael Mouse (18:39, 14 JUL)
thanks, last thing, maybe, penaltys seem to be hard to score, My player (Cherkashin) only had a 30 something % chance of scoring it even if he selected the correct target, is that correct?
Principino (20:08, 14 JUL)
Ottimo lavoro ! Complimenti !
Pipo68 (22:22, 14 JUL)
Mitaka
the transfer market opens tonight, right?
Mitaka (09:36, 15 JUL)
[Update] Now when there is no goalkeeper, the shooter selects right target more easier (approximately 2 times than normal).

Starting from now, I'm testing plus-system (one plus -> goal) as well.
Mitaka (09:38, 15 JUL)
[Update] Now on penalties, there is no tactics/shooting errors - it is just the duel shooter-vs-goalkeeper.
Mod- Michael Mouse (10:12, 15 JUL)
Mitaka i was reading the match engine output and i was wondering, what does the melee penalty do?
Mitaka (10:26, 15 JUL)
Mod- Michael Mousei was reading the match engine output and i was wondering, what does the melee penalty do?
Every player nearby (teammate and/or opponent) reduce shooting skill by 5%.
Lazzy (10:29, 15 JUL)
@mitaka, will the training points for the players start tomorrow???
Lazzy (10:33, 15 JUL)
Mitaka ... other questions:

1. Scouting started on previuos season are now restarted?
2. new NT (such as Cote d'Ivoire) will be generate this season or next? :(
Mitaka (10:42, 15 JUL)
Lazzywill the training points for the players start tomorrow???
Tonight (in Europe is night).
Cosmoanarca (13:21, 16 JUL)
Hi Mitaka

I had a few test-matches with the new engine.

Scoring by dribbling and by heading with players without shooting skill become almost impossible. But I was expecting this result, so, no surprise about that.

On the other side, scoring by shooting become not easier as I was expecting.
Also scoring by heading with players skilled in shooting, beside FT, is very difficult now.
My team plays with 2 forwards above the average (both over 500 TSP). Not all the teams have this kind of players.

As it occurred with the previous engine update, after an inception phase of more difficulties in scoring, managers will find easier ways to score, but my clear feeling is that right now, even not considering the + system, scoring become very very hard… I think you still need to tune the engine, especially if you want to keep the + system.
My feeling is that to be precise in finalization, the engine should be less exigent with shooting and decision skills, or at least with the decision.
Alternatively, it could be more influenced by the distance from the goal, making scoring easier compared to now at closer distance.

Very important, with current setting, lucky goals and penalties are going to be the key occurrence of most of the matches. This will foment a lot of discussions...

The managers I shared with have all a very similar perception.
Lazzy (13:54, 16 JUL)
i agree with Cosmoanarca.
Mentore (14:48, 16 JUL)
Mitaka I'm sorry I didn't get it right ... score a penalty not dependent on the attacker's decision and shot?

In reality, the skills of the goalkeeper really count for little ... 1% no more ... the penalty is said to be wrong the attacker never saves the goalkeeper ... in goal isn't it like that?
Mod- Michael Mouse (15:09, 16 JUL)
in reality 82% of all penaltys are scored.
Diabolik67 (15:17, 16 JUL)
... I still think that the concept is wrong ... regardless of the adjustments that will come ... a game like Goleada that had reached an excellent level of fluidity of the game, had to make it difficult to get to the shot, head or dribbling, increasing the characteristics of the defender in the penalty area ... so it seems to me that the quality of the passes and therefore of the patterns has also worsened ... moreover, none of the problems indicated by some have been solved, such as dribblers who catch the ball in the own area and bring it up to the opponent area ... I am waiting to see any adjustments, and to check with the other 2 smaller teams, this change ... it is certain that if it is unplayable with the largest, the prospect of growing 2 more is likely to be embarrassing for many months ... we'll see ...
Lazzy (15:32, 16 JUL)
however i think that it would be important to have proportionality between the shooter and the goalkeeper. It could be important to involve new managers to play on goleada.

If you must have 100 decision and 100 shooting to have some possibility to score also with an opponent goalkeeper with few skills, probably it will be difficult against the BOT teams too.

my last match statistics are:

Avad Fc 1:0 Alopecia F.c.

Tiri/Tiri a Segno 53/6 9/- (shooting on goal)

Alopecia's goalkeeper is a young player with low goalkeeping and low speed


However i'm liking the new engine, it just need some adjustments i think
Alberto (17:15, 16 JUL)
Blagodaria mitaka... dobre rabota!!!
Mitaka (20:05, 16 JUL)
Hi Cosmoanarca

On the other side, scoring by shooting become not easier as I was expecting.
Also scoring by heading with players skilled in shooting, beside FT, is very difficult now.
I see nothing wrong of that. The managers still don't have experience, the right skilled players. Soon they will have passing options, that most probably will result in more (as number) and more effective attacks.

...after an inception phase of more difficulties in scoring, managers will find easier ways to score.
I'm sure that will happen.


Alternatively, it could be more influenced by the distance from the goal, making scoring easier compared to now at closer distance.
The distance is important.
Here (one and the same players), but different distance:

http://51.158.126.73/info-graphic.php?shot-success=1&gk-x=451&gk-y=173&sh-x=455&sh-y=140&tm-x=410&tm-y=121&goalkeeper-goalkeeping=100&goalkeeper-speed=20&gk-pos=1&shooter-shooting=100&shooter-tactics=100&shooter-strength=20

http://51.158.126.73/info-graphic.php?shot-success=1&gk-x=451&gk-y=173&sh-x=424&sh-y=140&tm-x=410&tm-y=121&goalkeeper-goalkeeping=100&goalkeeper-speed=20&gk-pos=1&shooter-shooting=100&shooter-tactics=100&shooter-strength=20

http://51.158.126.73/info-graphic.php?shot-success=1&gk-x=451&gk-y=173&sh-x=377&sh-y=141&tm-x=410&tm-y=121&goalkeeper-goalkeeping=100&goalkeeper-speed=20&gk-pos=1&shooter-shooting=100&shooter-tactics=100&shooter-strength=20

Mitaka (20:06, 16 JUL)
Благодаря, Alberto :)
Cosmoanarca (20:50, 16 JUL)
I keep skeptical on the difficulties in scoring from close distance, but I hope you will be right on the long run. :)
Mod- Michael Mouse (20:59, 16 JUL)
can i suggest a ideas
1. that the engine be tuned so that a player with max decisions/shoot has an 82% chance of scoring from the penalty spot (even if its a normal shot and not a penalty) and so as to avoid making it to easy to score the melee penalty be increased to 10% per player nearby. this will help simulate the fact that a player nearby leads to a shot being rushed.
2. this might already be the case but for first time shots (headers/shooting on reciept of the ball) the formula for the players shoot ability is (shoot/150)*first touch.
Diabolik67 (21:03, 16 JUL)
Mitaka

... so from next season, the scout will bring out players directly aged 28? ... because it seems that a small detail has been forgotten ... that to get to have those skills it takes about ten seasons ... I played a game, between my 2 minor teams, and I nicknamed it "the festival of the BAD DECISION "... luckily the goalkeepers postpone like criminals, at least we missed a goal that to say spectacular is an understatement ... because the examples you bring are 220 points, to which you must add at least 20 points of speed, another 100 of dribbling or touch control, for a total of at least 340 points ... calculating that an already good player oscillates between 400 and 450 points, there are 100 or less to be distributed in other 3 skills, among the which pass, without which the player directs, in the maneuver, the ball to points on the field that we did not even know existed ... and if I have no points in touch control as I arrive at the shot against a defender who marks me as advance? what if i don't dribble how do i get to the shooting point with a defender that i can't get out of front? ... I believe that it should be revised a little downwards compared to now ... and at this point remove the man markings definitively ... otherwise to build a team, it will be necessary to put automatic training and go and see it live after 8-10 months ... is this really what Goleada has to become? ... I hope too you will be right on the long run , but if I have to wait 10 months to play a decent game in exchanges and schemes, I buy them already made, and if we buy them all, the young people who builds them? regardless of the goal, I believe that this new modification is too penalizing precisely in terms of game construction ... and it is clear mine is not denigrating your work, but only the impression I got from the first friendlies made both with a complete team and with the other 2 that are forming ... a hug
Mitaka (21:16, 16 JUL)
Diabolik67,

IMO - it is not mandatory all teams to have all players trained to the maximum/optimum. Good (or very good, or stars) players will have their price, yes.

"Festivals, criminals"... I will no comment.
Pipo68 (21:46, 16 JUL)
Let's see, the problem you have now those of you who used to have "luxury teams", because you based the team on a total anti-football that was only dedicated to having players with good passes and first touch is that now that you really have to have players real "forwards with intelligence and shooting" and "defenders with intelligence and defense" which is the logic of real football, you now find that the matches are more disputed and difficult to win and you don't like ...

Now is when you have to put yourself in the shoes of those who previously believed we had a good team, but without first touch and we lost the games despairing about it and now we finally see the light and we can play the games because everything has been matched much more than before.
EYE! that this is my point of view of what I am observing in the games played so far with the new engine and the complaints of the managers about it
Diabolik67 (22:07, 16 JUL)
Mitaka


you don't want to comment on them, but it's precisely the festivals and criminals that players face from 16 to 28 years old minimum ... with the old system, the tactic helped you to be a little competitive ... at least a few months in advance ... now no ... my terms will also seem crude, but you yourself removed the ++ system, and you hurried to put it back because it was too marked even with the new engine (the 6-4 that obviously flocked have not escaped you) ... speed is still too preponderant compared to other strategies, and now coins become even more so ... find a more suitable term for the goalkeeper's referrals, one you like the most, but stay the fact that too many are wrong and we have been telling you this for a long time ... now we also dispel this myth that tells you things as you see them is bad and whoever incenses you is always good ... whoever writes to you has been playing with 3 for years teams, so I hope you understand my appreciation for your work ro ... but if there is a post to discuss the news, and one writes to you what he thinks is wrong and you are offended by a definition, then I stop saying mine and everything is fine like this ... but if I have to be honest as I always have been, I tell you that this modification was born because it was ridiculous that it scored a player with a zero shot, and now I find it ridiculous that a team with an average under the age of 28, build a whole action of BAD DECISION and LOW ACCURACY ...
Diabolik67 (22:07, 16 JUL)
Pipo68

pipo you never miss an opportunity to inform yourself before speaking in vain ... I have no attackers at zero shot ... stop with this nonsense ... go and see the diabolik 67 forwards and then try again ... I'm talking of the construction of the game while the teams grow of average age ... then if it suits you not to understand it is another thing ... I repeat go and see my forwards and you will see that refuting the ideas of others with this nonsense that those who say the opposite he does it for personal interest is a lost opportunity to keep quiet and make a good impression ... thanks ...
Pipo68 (22:12, 16 JUL)
Diabolik67 , where are the decisions of your forwards? ...
Excuse me if I have offended you but I look before I post
Diabolik67 (22:19, 16 JUL)
Pipo68

I repeat ... look carefully ... mine are players who still have to put 50 to 70 points ... if you add them to the decision you will have the skill full even there or almost ... so I repeat my doubt is not related to my team ... but since I've been raising kids for 3 years, I'm worried about having to play with players who will make the wrong choice for a decade due to some skill that for obvious reasons will become acceptable in many months, then that either shot control decision or anything else it doesn't matter ... but this is for a 22 year old or a 24 year old, unless the game is not reserved only for those who buy players with over 600 of ts0p ... I hope I was clear .. ..
Pipo68 (22:26, 16 JUL)
You have been quite clear but we think differently you and I, for me finally the engine has a logic, for you the opposite ...
Look at my logic about the engine that right now the 3 front of the VALENCIA PEOPLES are better for this new engine than Qi Wen Chao
Mitaka (22:30, 16 JUL)
Please, let not enter in discussion. Thanks.

If someone wants to ask something about the update and its mechanism - OK.

"What I've thought, what I've done wrong, etc.". Probably I know better :) Unfortunately :)
Diabolik67 (22:48, 16 JUL)
Pipo68

... but am I making a personal speech? ... I hope so ... but your strikers are 34 years old 31 and one is only 29 ... except the latter they will all go down while mine will go up and in decision given the engine change ... your striker more strong reaches 435 mine are around 500 ... yours have an average of 5% exp mine are over 12% ... I wish you are right ... in my logic the construction of the game has worsened and of a lot ... in fact the players can catch the ball and dribble the whole field as before but unlike before, step over the goalkeeper and pull out ... if this is the good game for you, not for me ... head and dribbling are still more rewarding than shooting from outside as before, only that now only complete players score and others not ... speed is still decisive as before and more than before ... you were looking for the good game and me I don't see it ... it's math ... increasing the skills that intervene on a pass on a shot, or on any one The other game action, is to worsen the quality of the game, not to improve it ... to get 7 times out of 10 on the shot, and putting one in the mirror of the goal is worse than getting there 3 or 2 and always putting one in the mirror of the goal ... at least in my house ...
Mitaka (22:55, 16 JUL)
Diabolik67, I’ve got your opinion- the game became worse. OK. Fine. Understood.
Diabolik67 (22:58, 16 JUL)
Mitaka

"What I've thought, what I've done wrong, etc.". Probably I know better :) Unfortunately :)

ah ... ok ... now that I know, next time I will keep my thoughts to myself, sorry ... so ... great job ... it's okay ... it's all clear ... thanks see you soon ... ;)
Diabolik67 (23:01, 16 JUL)
Mitaka


but probably if you take cosmoanarca's advice into consideration, the game may not have gotten worse ... indeed maybe it's even better than before ...
El Che (23:01, 16 JUL)
I'm sorry Mitaka but with all these comments and articles, I don't understand as the next season (strating monday) will work.
We will play with the new or with the old engigne?
What about the changes announced 1 season ago (tactic limit, selected passing and so on..)?We will play with the + or without?
May you clarify these points and which changes will be present?
Mitaka (23:13, 16 JUL)
El Che,

The shooting will be on all servers on Monday (I’m just waiting the friendly tournament to end) .

Selected passing (passing targets) - I’m doing my best to finish it. But it is still not ready. I still have two days…

Tactics limit will be applied this season. It is easy, and I will implement it fast. Probably in beginning of next week. But currently I’m stuck with passing-targets.
El Che (23:21, 16 JUL)
Ok don't worry was just to know, I don't want press you. If the changes will be no ready, they will be in the next seasons or during the next season. Only let know us exactly which changes are active before to play
El Cebra (09:53, 17 JUL)
as El Che said creating a bit of confusion due to the numerous comments on this post. Since I am on vacation and it is difficult for me to follow everything that is written, it would be possible to make a new post and fix it on the bulletin board (to avoid it being hidden by useless surveys) where all the news of the new engine are listed and in which they are deactivated comments?

If it were possible I would be grateful (and I think many others who are on vacation now XD). If it's not possible don't worry, I'll try to retrieve the messages on my return hahaha

Thanks anyway
El Cebra (09:54, 17 JUL)
Mitaka (16:16, 17 JUL)
Yes, I will post an article. But first let’s see what should be in it.
El Cebra (16:18, 17 JUL)

Mitaka great! thanks
Pipo68 (16:22, 17 JUL)
Diabolik67, I do not know if many or few goals are scored now, if it is fun or not ... What I am clear about is that anything is better than, center / heading, center / heading, center / heading and the game did not come out there
Diabolik67 (16:48, 17 JUL)
Pipo68

... because you don't read ... attack anyone who contradicts you, or thinks differently, without reflecting ... the important thing is to say that others think about themselves, without analyzing ... it's too strong the influence of the decision analyzed separately as the engine does now ... under 75 points and perhaps beyond, there are too many BAD DECISIONS, and in addition to the goals, the maneuver of the game itself suffers ... they commit big errors, and given that in theory should not be a game reserved for 5 users but for over 200, I think it is imperative to find a way to make interesting the games of those who are developing the team, who for obvious reasons cannot have 100 decisions in players who have 200 points or 300 total ... forcing everyone to have at least 100 decisions means excluding from the game, worsening the maneuver of the action, of more than 95% of the teams ... even midfielders and wingers with less than 100 decisions, do not make a decent cross ... it is too much ... then you can also enjoy those who took 12 months and 100k of coins, to set up a team, throw it now in the toilet, and start over ... for another 12 months ... but the substance does not change .. . the game and the tactics, as it is now, is a great involution ... we have gone from players who only needed one skill to be competitive, to players who do not need 3 to be competitive ... I won 1-0 against a team with 40 points of tsp more than mine thanks to the random attack and I won 1-0 against a team with almost 200 points less thanks to the random ... but if you want to deny that something is wrong, go ahead...
Pipo68 (17:02, 17 JUL)
You say I deny whoever thinks contrary to me ... And what are you doing? In my opinion the same thing but you don't want to see it ...
What you say that now you have to throw away players that have cost you several seasons happened to others like me before with that change that took place and I did not complain, I simply resigned myself and waited for this to change for the better and for end to past now.
You say that you cannot train a player with 100 decisions because he would suffer from other skills but you don't stop to think that before the same thing happened with the first touch, the difference is that before that single skill was enough and now it is more real and It is not enough just to have a shot but you also have to have a decision about that shot and strength to do it.

P.S.-For the record @ Diabolik67 I have nothing against you, it is simply that we think differently, what's more, as a manager I have always admired you! ... And with this I already settle this absurd discussion on my part
Diabolik67 (17:23, 17 JUL)
Pipo68

I hope the problem is my bad English ... I don't care about throwing everything (which I repeat I throw almost nothing because they are still young), the problem is that you don't necessarily have to play badly for 10 seasons before building a decent action of game ... regardless of whether you win or lose, regardless of everything ... if in the passage, 3 skills affect, they must be considered in the total not individually ... you can now have all the 100 you want, but if even a single parameter is under the passage it fails too many times or the shoot if you prefer... now unless the scout already gives you all over 400 points, I repeat, why do you have to wait 5 seasons before putting it on the field? or if you play him, why do you have to wait 5 seasons before it's just acceptable ?...to me the scout does not provide attackers with 100 shots and 100 decisions, it does not give me midfielders with 100 decisions and 100 passes, it does not give me defenders with 100 decisions and 100 tackle or control, I have to bring them season by season ... watch a game between teams with medium-low tsp and you will see, on the left page of the engine, that all or almost all the choices of the players are BAD DECISION and LOW ACCURACY ... I repeat why? is there no other way?
Pipo68 (17:47, 17 JUL)
Well, maybe that way you will rethink what I applaud so much, playing a game every two days, that would make the seasons longer and everyone would raise their skill levels more.
Mod- Michael Mouse (18:17, 17 JUL)
can i suggest a ideas
1. that the engine be tuned so that a player with max decisions/shoot has an 82% chance of scoring from the penalty spot (even if its a normal shot and not a penalty) and so as to avoid making it to easy to score the melee penalty be increased to 10% per player nearby. this will help simulate the fact that a player nearby leads to a shot being rushed.
2. this might already be the case but for first time shots (headers/shooting on reciept of the ball) the formula for the players shoot ability is (shoot/150)*first touch. Mitaka
Mitaka (05:43, 18 JUL)
Mod- Michael Mouse... for first time shots (headers/shooting on reciept of the ball) the formula for the players shoot ability is (shoot/150)*first touch.
Excellent idea (I like it very, very, very much :).

It is implemented and on servers right now.

Mentore (06:34, 18 JUL)
for first time shots (headers/shooting on reciept of the ball) the formula for the players shoot ability is (shoot/150)*first touch.

Sorry Mitaka could you explain to me ... I didn't understand
Harrissonsml (10:45, 18 JUL)
... for first time shots (headers/shooting on reciept of the ball) the formula for the players shoot ability is (shoot/150)*first touch.

+ decisions? Or not?
Rubiojefe (17:50, 18 JUL)
Another penalty missed by Belle Isle, the striker with most shooting in the Game.


An information, just in case...
El Che (20:22, 18 JUL)
First friendly played with the new engigne. It does not seems to me that score is more difficult. It was the second friendly with the same team (the first in cup with the old engigne): I won 4-0 both. What i can note is that is much more difficult score by head but this was expected. Probably will be possible tune it by the commeettee when more data will be collected
El Che (20:23, 18 JUL)
PS 1 goal was a scored penalty
Mentore (20:31, 18 JUL)
I played against Guerreros both with the new engine and with the old one ... the matches were good or bad identical ... and I scored with the head with the new one while I failed with the old ...

I await the changes on the selection of the passages ...
El Che (20:56, 18 JUL)
yes probably my headers have too small shoot for the new engigne
Mitaka (08:53, 19 JUL)
Mod- Michael Mouse... for first time shots (headers/shooting on reciept of the ball) the formula for the players shoot ability is (shoot/150)*first touch.
Once again to thank you for the idea, Mod- Michael Mouse :)

Very simple and elegant connection between the skills, something that I looked for from long time :)
Lazzy (10:22, 19 JUL)
Thanks again Mitaka for your great job.

GOOD LUCK to all of you and have a fun with new engine.

P.s.: pay attention to the Ivorian palyers ;)
El Che (11:08, 19 JUL)
Mitaka so in the first time shot (head/shooting) decision don't play any role?
Mitaka (11:12, 19 JUL)
Decisions don’t play role in penalties.

On other shots it has its role.